The project is slowly coming to an end. By the way, I switched the version of 3ds Max I’m using from 2017 to 2018. I’ve learned how to use Slate Material Editor in 3Ds Max including not only how to apply different materials to my project scene objects but also how to create new materials, use bitmaps, bump maps, displacement maps, 3Ds Max material library, etc.

brick wall rendering – draft quality of 29.3dB 
Applying bitmaps and bump maps to the apples and bowl 
Applying some materials to kitchen cabinets (daylight rendering) 
Creating Leather Material 
creating white brick wall material in Slate Material Editor 
Creating brick wall material-Part 1 (incorrect bump map) 
Creating brick wall material-Part 2. The previous version was incorrect since the bump map needed to be 
Applying leather material to the sofa (daylight rendering)



